Tabletop Editions
Overview
Scenarios and playable fragments
Tabletop editions drawn from the same mythology as the films — not board-game merchandise. Campaigns, investigations and scenarios that continue the worlds of Aestas Infinity beyond the screen.
Gap and Bakery — Playable fragment

Playable fragment
A gap and a bakery. Not a boxed game.
Room or Road — Playable fragment
Playable fragment
Taurus–Gemini × Scorpio–Sagittarius.
The Upper Step — Playable fragment
Playable fragment
Capricorn Woman × Taurus Man.
The Unkind Conservatory — Playable fragment
Playable fragment
Scorpio Woman × Scorpio Man.
I Remain — Playable fragment
Playable fragment
Scorpio Woman × Sagittarius Man.
The Ruined Map — Playable fragment
Playable fragment
Sagittarius Woman × Pisces Man — harbour table, ruined chart.
The Open Door — Playable fragment
Playable fragment
Leo Woman × Aries Man — gold threshold left open.
The Uncaught Crown — Playable fragment
Playable fragment
Aquarius Woman × Leo Man — balcony that will not kneel.
The Tide Line — Playable fragment
Playable fragment
Cancer Woman × Scorpio Man — moon on the second wave.
The Empty Glass — Playable fragment
Playable fragment
Aquarius Woman × Aries Man — a rim that counts as a wall.
The Hallway — Playable fragment
Playable fragment
Gemini Woman × Scorpio Man — fluorescent echo, one sentence.
The Kept Bridge — Playable fragment
Playable fragment
Sagittarius Woman × Scorpio Man — one lantern on a wet span.
The Second Road — Playable fragment
Playable fragment
Aquarius Woman × Sagittarius Man — distance as a second plot.
The Empty Chair — Playable fragment
Playable fragment
Wasteland Neon — diner throne after the staff left.
Broken Lamp — Bridge Scenario
Wasteland Neon · Scenario
Playable fragment of the night the bridge folded.
Signal Null — Scenario
Cooperative scenario
A cooperative tabletop scenario drawn from the dead planet and the signal that remembers — playable fragment of Episode I.
Chrome Veins — Case File
Investigation campaign
Case-based investigation set in New Cascadia — Memory Tracer work as playable files, rain and erasure included.
Don't Blink — Symbolic Scenario
Narrative scenario
A short symbolic scenario around the opening eye — atmosphere and choice, not combat, inside the Dont Blink mythology.
The House That Remembers
Exploration scenario
Explore the house that keeps absence — rooms, thresholds and memory as the map.
Corridor Once Too Often
Loop scenario
A looping corridor scenario — each return changes what the players are allowed to keep.
The Marked Floor
Threshold scenario
A short scenario about the line cut into timber — crossing it is the only rule that matters.
Fool's Gate — Floor
Fool's Gate · Edition
Playable fragment: ridge, hull, market, one jester token in the corner.